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 Principles and Code of Conduct

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The D6 Initiative


Posts : 5
Join date : 2014-01-23

PostSubject: Principles and Code of Conduct   Fri Feb 07, 2014 7:05 pm

The Eight Principles

These are the Eight Principles that are the foundation of The D6 Initiative. These are things that members of the D6I should exhibit at all times.

Honesty: Fairness and straightforwardness of conduct.

Respect: Valuing another's opinion and thoughts and treating them with dignity.

Friendship: The supporting foundation of the club.

Sportmanship: Respect for one's opponent, and graciousness in winning or losing

Integrity: The quality of being honest and having strong moral principles

Camaraderie: Goodwill and lighthearted rapport between or among friends

Brotherhood: An association of men united for common purposes.

Mentorship: Helping those with less experience learn the game.

Code of Conduct

These should be followed at all times when playing at any games store. Some of it is just common sense stuff; some of it is just common courtesy.

1.    The Most Important Rule: (This comes from the WH 40K rulebook, but has a universal appeal to pretty much all game systems.) In a game of the size and complexity of Warhammer 40K, there are bound to be occasions where a situation is not covered by the rules, or you can’t seem to find the right page. Even if you know the rule, sometimes it is just a really close call, and players don’t agree on the precise outcome.

Nobody wants to waste valuable gaming time arguing, so be prepared to interpret a rule or come up with a suitable solution for yourselves (in a manner befitting the better class of Imperial Citizen, of course). If you find that you and your opponent cannot agree on the application of a rule, roll a dice to see whose interpretation will apply for the remainder of the game--on a result of 1-3 player A gets to decide, on a 4-6 player B decides. Then you can get on with the fighting! Once the game is over, you can happily continue your discussion as to the finer points of the rules.

2.    Good sportsmanship at all times. That means no arguing over small stuff, throwing temper tantrums because things aren’t going your way, or just being TFG. This is just a game, after all, and we aren’t primarily a tournament club. This also means don’t be a WAAC (win at all costs) type of player: don’t use loaded dice, don’t move your models beyond their maximum allowed movement distance when your opponent isn’t looking, don’t conveniently “forget” a rule that you are supposed to do, don’t have different army lists written up for particular missions, and then pick that army list when that mission gets rolled (lists are supposed to be picked prior to the mission being rolled),  don’t spring a super heavy or gargantuan creature on your opponent (even though some are allowed as previously mentioned above) without prior notice, etc., etc. Also, just because something might be legal to do by the rules, doesn’t mean it will make for a fun game. Example: taking a bunch of infiltrators and flooding the field with them when playing against a demon army in order to force a bunch of mishaps when the demons arrive. So, just because you can do something, doesn’t mean you should if it isn’t going to make the game fun for both sides. In short, don’t be a dick just to win a game.

3.    No disruptive behavior. When playing at the hobby/games store, yelling at the top of your lungs at someone because you’re mad, throwing models or terrain, etc., just really is immature. Laugh out loud and have a good time, but don’t be a douche. We are playing at a place of business, and when customers hear yelling, arguing, cursing, etc., especially if they have young children with them, it makes the store look bad.

4.    Respect other people’s games. If you are watching a game you aren’t involved in, don’t make tactical suggestions to players involved in the game, because, as should be obvious, you aren’t involved in that game as a player or teammate. It’s unfair to the other player(s) because now they are technically fighting an additional player(s) than the ones that originally started the game.

5.    When at the hobby/games store, don’t interrupt other peoples’ games with questions about your game. It is very annoying to constantly have a game interrupted by other players who don’t know the rules when they can take just a minute or two and look the rules up themselves. Ask someone not involved in a game, look the rule up yourself, or just roll a D6 for it. Other people want to enjoy their game just as much as you want to enjoy yours. Being able to figure out rules on your own and knowing where to look to find the answer to your question will make you a better player and more knowledgeable about the game.

6.    Personal hygiene. Please, for the love of whatever deity you worship or don’t, take a shower, put on some deodorant, and put on some clean clothes. No one wants to smell your stank a** all night, so be courteous to your fellow gamers.

7.    When playing at a hobby/games store, don’t hog all the table space with your gear. There are a lot of players and limited table space most nights, so when you start playing a game and figure out what table edge is going to be yours, place your stuff under the table you are playing on. That way you don’t have to stop mid-game and move your stuff off of another table so other people can play.

8.    Clean up after yourselves. If you brought in food or drink containers, throw them away. Help put away the terrain after your game is over.

9.    Don’t insert yourself as a rules judge in a game that you are not involved in unless the players ask you a rules question. Keep your rules OCD in check and just let people play their game.

10. In friendly games, follow the rules, but be lenient when it comes to something that isn’t going to change the shape of the game much. Making mistakes is part of the game, and learning from mistakes makes people better players. However, if it is something small, like a psychic power that should have been done at the start of the turn but the player forgets to do it until the end of the movment phase, then let it slide. If it is something like forgetting to roll for a unit coming in from reserve and the player remembers halfway through his turn, then the player will just have to wait until their next turn to roll for them. Again, making mistakes is part of the game, but sometimes people “forget” things on purpose in order gain an unfair advantage, which is breaking rule #2.
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